... we have liftoff!
No, your eyes aren't deceiving you. That's a running jump, straight off the rubble up into a second floor window followed by a kick to a rocket launcher. It's worth like 10 points in Parkour. Or whatever you score in Parkour. Point is, if Parkour is a competitive event, Anna just won it.
How/why/what happens next?! Stay tuned, true believers!
ENjoy ^_^
~M
Hell, I thought you’d say the gravity on that planet is down around 3 meters per second squared.
Naaah the gravity in the Yesterdaybound universe is all measured in Parsecs.
Thanks!!! ^_^ Not gonna lie these pages cut into my time a liiiittle more than the simple dialogue-heavy back-and-forth pages haha. Glad to hear it's worth it :D
If that's how she's going to carry on, I see why she has so many holes in her stalkings.
When she started the day, she was wearing multiple layers of clothes and a thick parka, but fight after fight it wears down and this is what we're left with.
Like sandpaper to a bar of soap.
All this effort, while Alice still has her vastly overpowered ray-gun sitting on her hip. That fire team should be lumps of charcoal.
But, of course, I'm thinking logically here... lol
But you have to think even further down the logical path -
If Alice saves the day, then Alice gets the credit!
Gotta get that Anna mural up somehow or another!
It's like hockey. Unless your last name is Gretzky (or McDavid, for you youngsters) the winner of the Rocket Richard Trophy (top goal-scorer in the League) will always get the most attention, while the winner of the Art Ross (most points, ie: combination of assists and goals) or the Selke (best defensive forward) Trophies, because goals are "splashier" than setting up those goals, or stopping the other team's superstars from scoring.
Alice wins the Rocket Richard, Anna wins the Art Ross.
Keeley had better get her ego under control if she wants to survive. It's a 100% Guaranteed way of turning friends into enemies.
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